I didn’t want the Final Fantasy 7 Remake — now I can’t stop playing it
I didn't want the Final Fantasy seven Remake — at present I can't terminate playing it
EDITOR'S Note: Final Fantasy VII Remake won "all-time game pattern" at the Tom'southward Guide Awards 2021 for gaming.
I remember the verbal moment my thoughts about the Final Fantasy 7 Remake changed completely. Information technology was at E3 2019, when I got my easily on the game for the offset time.
To be clear, I love the original Final Fantasy 7, but I've played it through at least iii times. I didn't run across what good remaking it could practise, except to give it prettier graphics — and honestly, in one case you get past the blocky character models, the original still looks fine, particularly during battle sequences.
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Only when I got one-half-an-60 minutes to play with Terminal Fantasy vii Remake's intriguing combat system and explore its huge levels, I was immediately hooked. The existent-time battles that let you pause to carefully consider your abilities are both action-packed and strategic. Exploring the first level'southward gigantic Mako Reactor felt much more than imposing when everything was drawn to scale. Subsequently I wrote my preview, I went back to my hotel room and immediately downloaded Last Fantasy 7 on my Switch for the flight home.
Now that I've had nigh a week to play with the Final Fantasy vii Remake in its entirety on PS4, I'm however sold on the game — mostly. The combat can sometimes drag on for longer than I'd like, and there's a general sense that some expanded plot points didn't need all that much expanding in the outset place. Only in general, I haven't been able to put FFVIIR down, cheers to its varied gameplay, smart improvements and, perhaps nearly chiefly, its engaging characters and much-improved dialogue.
How does Final Fantasy VII compare to the original?
When I started replaying FFVII after E3, a couple of things about the game struck me correct away First: The music is all the same absolutely meridian-notch, ii decades afterwards. 2d: The in-battle graphics don't look bad at all. And finally, the game loses a lot of steam after Midgar.
For those who have never played FFVII, the game begins in the dystopian, cyberpunk metropolis of Midgar where the rich grow fat off the lifeblood of the planet, and the poor can't even run across the sky. At first glance, Final Fantasy Seven appears to be a story about a group of freedom fighters taking on an evil corporation. In fact, when I first played the game, I causeless that was what the whole story would be virtually. Imagine my surprise, then, when v hours later, I left Midgar and plant myself on an enormous earth map, ready to start a much bigger story.
Final Fantasy 7 Remake isn't a remake of the entire original game. Instead, it carves out the Midgar section and expands it into a total 40-hr RPG. When you consider that it takes about four hours to leave Midgar in the original game, that's quite a lot of extra content.
Notwithstanding, if you lot were going to increase any office of FFVII tenfold, Midgar is easily the best candidate. In one case FFVII's earth opens up, information technology turns into a much more typical "get from town to town, relieve the world from an evil madman" Last Fantasy narrative. It's still a good game, but during my replay, this is almost where my interest started waning; I put it downwards completely about halfway through.
Final Fantasy 7 Remake gainsay
As such, when you play the first mission in FFVIIR — infiltrating an energy-sucking Mako Reactor and planting a bomb — you lot're not going to be in and out in 10 minutes. Rather than traversing a few screens and fighting a handful of battles, yous'll make your manner through every room of the reactor, all in existent fourth dimension. The sense of calibration is incredible, and watching the mission unfold through naturalistic activity rather than a handful of stilted cutscenes makes a big difference.
For example: In the original game, y'all took control of protagonist Cloud Strife, then fought a few battles on your own. You met supporting characters Biggs, Wedge and Jessie during a static cutscene. Machine-gun-toting Barret Wallace joined your party a few screens afterward. You fought a handful of blocky-looking enemies in turn-based battles. That was about it, salvage for a few brief dialogue exchanges. Most of the mission — like nearly of the reactor itself — was unsaid.
Compare and dissimilarity: In Concluding Fantasy 7 Remake, you'll zip effectually the battlefield, slashing at enemies and dodging fire. When you need to activate a special power or a magic spell, you tin essentially suspension the game while yous make your selection. So information technology'due south correct dorsum to real-time swordplay. As you distract the realistically rendered Shinra guards, Biggs, Wedge, Jessie and Barret sneak behind them, vaulting over subway turnstiles every bit they become. When Barret joins the political party much later in the mission, you tin accept control of him direct, and his skill set is totally different from Cloud's. Y'all won't only exist mashing the "attack" push; you'll take to acquire the ins and outs of Barret's special abilities and play style.
For the tape, none of this is inherently meliorate than the original FFVII'south gameplay, only it is a much more dynamic and difficult system. It's hard to level up by fighting the same enemies over and over once again in FFVIIR, and so information technology's not possible to simply set on a few times and end a battle in seconds. Every battle is an active matter that requires y'all to manage basic attacks, special abilities, magic spells and limit breaks (ultra-powerful attacks that you tin can unleash when you have a lot of damage). As the game progresses, you'll also accept to manage party members and summon spells.
When I reached the Mako Reactor'south boss, the Scorpion Tank, I realized that boss battles were going to exist the biggest point of departure from the original game. In FFVII, y'all face up a giant scorpion-like robot that guards the reactor's core. While it has more than HP than the enemies you've fought up until this point, and can dish out more damage, it doesn't take long to crush. Simply bandage Commodities, heal up when necessary and you lot're done within three or 4 minutes.
By contrast, Final Fantasy 7 Remake breaks the boxing up into stages. Default attacks barely practise whatsoever impairment against the huge machine. You take to find the optimal angle of attack, betwixt its electrified claws and deadly tail. When you've finally Bolt-ed it enough to cause some existent harm, it leaps up to the wall, requiring you lot to switch to Barret, who tin deal long-range damage. Before the fight is done, you'll have traversed two platforms, learned three sets of attack patterns, hidden behind cover, dodged away from projectiles and learned how to "stagger" opponents to deal even more damage. I didn't time the fight, only if information technology took less than ten minutes, I'd be surprised.
This tendency continues for every boss fight in the game. Enemies that took a few minutes and a little bit of strategy to defeat now have long, elaborate fix pieces that crave you to learn complicated patterns and switch characters frequently. You lot'll need to employ lots of magic — and when (not if) you run out of that, you'll demand to use a lot of items. FFVIIR isn't punishingly difficult, simply the boss fights in item seem a lot harder than they need to exist.
By and large speaking, FFVIIR'due south gainsay works beautifully for regular encounters, where it's exciting to slash abroad at opponents in real time and experiment with the party'southward wide multifariousness of skills. Interesting dominate fights were fewer and farther between — although in that location is an excellent one-on-one fight between Deject and a recurring villain a little ways into the game. This 1 forces you to block, dodge and time your attacks just right and — more importantly — it doesn't overstay its welcome.
A much bigger Midgar
One manner that Foursquare Enix made FFVIIR'due south Midgar much bigger is by expanding small areas into multi-hour adventures with a bevy of side quests to complete. Those who played Final Fantasy XV will find the arroyo familiar: Make your way into a new expanse, gather upward a bunch of side quests, complete them, then move onto the next plot point, which will probably accept identify in a much more constrained, linear area.
These side quests are usually short, enjoyable and rewarding, and may involve tracking downwards missing children, slaying unusual monsters or fifty-fifty using different types of abilities in battle. Even though it meant that the plot ground to a halt, I ordinarily couldn't wait to slow down for a few hours and enjoy the game'south detailed environments and fine-tuned boxing system.
There are other means that FFVIIR justifies its laser-focus on Midgar, from brand-new episodes between old missions, to making full levels out of what were previously short cutscenes. But to me, the biggest improvement was the new script, buoyed by strong voice acting and enough of banter in-between cutscenes.
In the original game, for example, we knew that Barret was a badass with a center of gold, that Tifa was a serious and industrious freedom fighter and that Aerith was a skillful-natured and caring daughter. Simply the original game couldn't quite capture Barret's corny sense of humour, Tifa'due south ambivalence about terrorism or Aerith's playfulness. Each character feels three-dimensional, and I appreciated that the game spends some time pairing you lot with each of them individually before giving you admission to a full three-person party.
Should you play Concluding Fantasy 7 Remake?
While I miss a lot of the original FFVII'south simplicity and faster pacing, everything that fans loved about that game is notwithstanding present. In that location's still a gripping boxing arrangement, an amiable cast of characters, a serious story about environmentalism and a quirky, offbeat sense of sense of humour that pervades the whole matter. If you lot loved the original, you should play the remake; if y'all were ambivalent about the original, you may all the same want to give it a shot.
And if y'all never played the original, then this is a great time to dive in. If you reach the finish of Final Fantasy 7 Remake and find yourself wondering what happens next, only selection upwards the original game to detect out; it may be a while before the Remake saga continues.
Source: https://www.tomsguide.com/features/final-fantasy-7-remake
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